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As you probably know by now, Choices & Consequences are more than just a feature for us. It’s the foundation on which the game is built and a concept we’ll continue exploring and evolving as long as we stay in business. The reason it’s so important to us –and hopefully to you – is that the players... Read more...
Update #28 - Power Armor July 07, 2018
There isn't much to report at the moment (we're making good progress, the combat AI is now taking the first steps and attacking the player with extreme prejudice; the starting town is looking better and better; Joao is working non-stop on the assets which helps us tremendously, Mazin is working on... Read more...
Our train seems to be speeding up. Here is what we managed to scratch off the list in the last 3 months:- Loot screen- Trade screen- Character appearance customization (the system is in place, all we need are the art assets)- Options menu - Char creation screen- Attack effects / Status effects... Read more...
Update #26 - The Monks May 01, 2018
Exploring and dealing with different groups and societies is the main focus of The New World. The core political factions (representing totalitarianism, revolutionary democracy, and theocracy), along with the freemen and various armed groups, are familiar enough from our real world. More science... Read more...
Since we’re implementing the combat system, let’s go over the weapons, armor, and attack types. Notable changes from AoD: In AoD all combat skills had a passive effect which grew stronger with every point you put into the skill (i.e. Dodge’s passive ability is Counter-Attack; the higher the skill,... Read more...