Thanks for stopping by. We'll update and expand the site as time goes by, so if you like what you see, do visit often. If you'd like to participate in discussions and comment on various game-related topics or read past updates, please join our forums. Your support and encouragement are always appreciated.


Our train seems to be speeding up. Here is what we managed to scratch off the list in the last 3 months:- Loot screen- Trade screen- Character appearance customization (the system is in place, all we need are the art assets)- Options menu - Char creation screen- Attack effects / Status effects... Read more...
Update #26 - The Monks May 01, 2018
Exploring and dealing with different groups and societies is the main focus of The New World. The core political factions (representing totalitarianism, revolutionary democracy, and theocracy), along with the freemen and various armed groups, are familiar enough from our real world. More science... Read more...
Since we’re implementing the combat system, let’s go over the weapons, armor, and attack types. Notable changes from AoD: In AoD all combat skills had a passive effect which grew stronger with every point you put into the skill (i.e. Dodge’s passive ability is Counter-Attack; the higher the skill,... Read more...
The desolation known as the Wasteland, a span of decks torn apart by the unfathomably destructive weapons of Old Earth, was called Mission Control in better times. This was the Ship Authority's domain, an impregnable stronghold and the seat of power.The mutineers’ attack was months in the making,... Read more...
2017 was a busy year: we did a lot of programming and animation work, produced a lot of art assets, defined locations (quests, places of interest, key characters), factions (leaders, relationships, goals), expanded the Pit’s quests, finalized the systems, and did a lot of work on the first two... Read more...