September update - improvements, changes, and fixes

First and foremost, we're still working on Ganezzar. It's coming along well but at a slower pace than we've anticipated. Too much work (as we didn't cut any corners and didn't shy away from any options or consequences), not enough hours in a day. We'll post some screens and concept art on our forums in a few days, so you're more than welcome to visit our forums and participate in design discussions.

As for this month's update, it fixes most issues in "new Teron", adds balance changes, expands some dialogues (for example, you can discuss the situation with Antidas when you return to Teron), and numerous tweaks and changes, adding flanking, mobility bonus, a new crafting techique, and god knows what else.

Fixes:

  • Fixed issue with Feng not being in Teron when you get back to town.
  • Fixed issues with Map travel in new Teron.
  • Fixed issue when talking to the healer in new Teron.
  • Fixed issue when talking to the undertaker in new Terons.
  • Fixed issue when talking to the storyteller in new Terons.
  • Fixed issue when talking to the innkeeper in new Terons.
  • Fixed issue when exploring the smithy's interior.
  • Fixed issue when exploring Feng's house.
  • The Arbiter is now properly recognized for critical strikes checks.
  • Fixed issue that sent you to Old Teron after the ending with the alliance between IG and Daratan.
  • Fixed issue that broke Paullus conversation when you arrived from Caer-Tor.
  • If you go to the camp after Teron has ended and you've never been there, the description of the raiders is no longer triggered.
  • Fixed issue that if you destroy the mine when everyone has been killed, you stay inside the mine.
  • Fixed coordinates issue with Tiberius cage.
  • Fixed issue with respawning deleted characters (for example, Hermon's Gang after being killed and bodies deleted).

Changes:

  • Added more kadura leaves to traders.
  • Poison damage changed from 5,6,7,8,9 to 3,5,7,9,11.
  • Increased potent poison extra damage from 2 to 3.
  • Poison now lasts on the weapon for 20 hits.
  • Displayed hidden INT check when entering the Abyss.
  • Reduced INT bonus by 5 overall. Now it goes from 0 to 30.
  • Showing the map to Domitius now gives you 5 SP (instead of 15).
  • Increased the price of the arena trader's unique item from 600 to 1200, and the trading check is increased from 4 to 5, lowering the price to 800.
  • Increased the price of the exotic trader's unique item from 300 to 600; the trading check lowers the price to 500.
  • Increased the price of the ordu trader's unique item from 200 to 400; the trading check lowers the price to 300.
  • Increased the price of the ranged weapons' trader's unique item from 250 to 500; the trading check lowers the price to 400.
  • Increased the price of the imperial weapons' trader's unique item from 500 to 1000; the trading check lowers the price to 900.
  • Increased the price of the shield trader's unique item from 200 to 400; the trading check lowers the price to 300.
  • Reduced combat SP from fights.
  • Constitution now gives a bonus to block (strength doesn't).
  • The balanced technique no longer lowers the weapon AP, but adds THC: 3 at level 2, 6 at level 4, 9 at level 6, 12 at level 8 and 15 at level 10.
  • Implemented serrated edge technique, increases CS: 3 at level 3, 6 at level 5, 9 at level 7, 12 at level 9 and 15 at level 10.
  • Implemented flanking, side hits give 5 extra THC/CS, back hits give 10 extra THC/CS.
  • Dodgers now get a "mobility bonus" of 3 points for each passable tile around them.
  • Armor sets have been rebalanced, increased dodge penalties for all armors, and lower CS defence for lighter armor.
  • Increase Bash success chance by 10.

Combat Balance:

  • Teron: raiders: There is one less raider, all raiders have 1 point more in attack and defence; Esbenus has a masterwork gladius, wounded raiders have 5 HP less.
  • Teron Bandits: Fight gives 5 combat points.
  • Mining Outpost: There is one less soldier, all soldiers have 1 point more in CS.
  • Mining Outpost: Fight gives 5 combat points outside and 4 inside.
  • Maadoran Gate: the thugs: Increased attack and defence by 1, increased CS from 1 to 5.
  • Basil: the thugs: Increased attack and defence by 1, increased CS from 2 to 5.
  • Quintus: the thugs: Increased attack and defence by 1, increased CS from 2 to 5.
  • Leon's Mercs: Increased attack and defence by 1.
  • Senna's Guards: Increased attack by 1.
  • Valla's Mercs: Increased attack, defence and CS by 2.
  • Lord Varus' sons: increased CS by 1.
  • Arena: Thief has 1 CS more.
  • Arena: Zealot has 1 CS more.
  • Arena: Isatis has 1 more attack and CS.
  • Arena: Yochan has 1 more attack and CS.
  • Arena: Raider has 1 more attack, defence and CS.
  • Arena: All barbari have 1 CS more.
  • Arena: Nicander has 1 more attack and 2 more CS.
  • Arena: Bendidoros has 1 more defense and 2 more CS.
  • Arena: Sarpedon has 1 more defense and 2 more CS.
  • Arena: Ordu warrior has 1 more CS, ordu archer has 2 more CS.
  • Arena: Butcher has 1 CS more.
  • Arena: Mack has 1 CS more.
  • Arena: All triarii have 1 attack more.
  • Arena: Al-Sahir has 1 CS more.

That's about it. Now, keep in mind that these changes aren't set in stone. We have an opportunity to try different things and see what works and what doesn't. If we went too far somewhere, we'll scale it back.

As always, your feedback is vital and much appreciated. Thanks in advance.